THE FEDERATION ROLEPLAYING GAME ONLINE GUIDE

Version 2.3

A Manual for the ACT Instructor

1.0 INTRODUCTION

1.1 To Be An Instructor
1.2 Recruiting

2.0 RESPONSIBILITIES

2.1 Director of ACT
2.2 Chief of Operations/Deputy Chief of Operations
2.3 Senior Instructors
2.4 Junior Instructors

3.0 THE BUDDY SYSTEM

3.1 Duty 1: Teaching Form
3.2 Duty 2: Teaching Content

4.0 GRADING STANDARDS

4.1 Annotations to the ACT Cadet Evaluation Form

4.1.1 Player Classifications
4.1.2 The Rating System

5.0 TRAINING MISSIONS

5.1 Duration
5.2 Standard Mission Outlines
5.3 Use of Holodecks

5.3.1 Changes of Form
5.3.2 In the Holodeck Environment

 

1.0 INTRODUCTION

I won't lie to you - being an ACT Instructor isn't easy. Why? Well, for most of us, the ACT character is a second (or even third) persona. One we must maintain while simultaneously playing another full-time character on a ship of the line. To commit to training in ACT therefore takes some commitment to the game, some organizational skill, and some extra time ... somewhere.

However, that said, it also has its benefits. Few people would be considered for a captaincy without first participating well in ACT. Ditto for other positions of responsibility within the game. So if you're looking to make some progress within the FRPG, then this is the place to be! It's somewhere to get noticed.

In the coming pages I will attempt to explain as simply and succinctly as possible just what it is an ACT instructor is supposed to do. This includes what is expected of him or her, as well as covering the basics of what a training mission should do for potential players. Read on!

1.1 To Be An Instructor

Think you've got what it takes? Here are some of the qualities we look for when we seek out training instructors:

* An established player of at least three months with a good reputation
* Holds the rank of full Lieutenant on his/her primary character
* Knows the rules and sticks to them
* Posts regularly
* Writes reasonably well
* Is able to organize him/herself and others
* At least the seeds of leadership skills
* Endorsed by his/her commanding officer

1.2 Recruiting

We recruit in one of two ways: firstly, we ask around. The Captains usually know who's doing well and who could use a little extra responsibility. Secondly, a person can volunteer themselves. This is perfectly acceptable and often a good idea as Captain's and ACT staff are NOT mind-readers - no matter what the biofile may say to the contrary! Occasionally people volunteer 'by accident', usually by indicating they'd like to play a second character. In that instance, provided they are competent, reputable players, we offer them the chance of coming to ACT and working as an instructor.

Executive Officers (also known as First Officers, or 'Number One' if you're a Picard fan) used to be required to participate as training instructors by virtue of Council Resolution. This was to prepare them for the responsibility of leadership, whether in the Captain's absence or for a potential captaincy themselves. By now, there is no official ACT service requirement for future ExOs/COs anymore, but the additional qualification can still be the deciding factor for a vote in your favor.

 

2.0 RESPONSIBILITIES

Listed briefly below are the jobs each member of the ACT team have primary responsibility for.

2.1 Director of ACT

1. To organize potential players into classes, bring them to the Academy environment, and start them writing
2. To organize instructors to take the class and to introduce them to said class, handing over mailing lists and a complete class biofile at that point
3. To maintain a schedule of instructors on a rotating basis

2.2 Chief of Operations/Deputy Chief of Operations

1. To be the first point of contact and to help potential players prepare their biofiles
2. To ensure that every cadet playing a character from a previously not established race submits a Race Submission Form to the Chief of Science
3. To assign passing ACT cadets places within the active fleet
4. To ensure that assigned cadets meet up with their captain and crew
5. To maintain the crew rosters of the active fleet in terms of transfers, resignations and other staffing concerns.

2.3 Senior Instructors

1. To lead the training mission as Commanding Officer
2. To select and prepare the mission for the group, and to be responsible for starting and concluding that mission in a timely fashion
3. To request the two positions each cadet would desire for his/her character before the mission ends, so that the cadet evaluation form can be completed on time.
4. To ensure that all cadet evaluation forms are sent to the Directors of Operations and ACT within 24 hours of the mission being concluded
5. To ensure that both instructors on the mission are clear on the mission outline, and on their individual duties regarding correction of posts

2.4 Junior Instructors

1. To take the position of Executive Officer on the training mission and perform the duties of an ExO
2. To befriend the cadets on a more personal basis, encouraging them to write and participate
3. To fulfill their individual duty, as assigned by the Senior Instructor

 

3.0 THE BUDDY SYSTEM

Due to the difficulty of running a training mission alone - not to mention the amount of work involved - training is conducted by pairs of instructors. Each instructor within the pair has a specific teaching DUTY to perform. There is no set rule about which instructor (Sr or Jr) has to take which duty, provided they are both performed. Instructors might even like to rotate.

3.1 Duty 1: Teaching FORM

* One instructor will correct and check posts for errors of FORM. This includes
* subject lines,
* headers: location, stardate, scene indicator (called the 'big three')
* footers: player name, character name and rank, position, ACT class number
* checking the mailing list to ensure that the moderator is ON all posts and OFF all NRPG's. Also ensuring that cadets are properly mailing to everyone they should be and no one they shouldn't.

3.2 Duty 2: Teaching CONTENT

* The other instructor will check and comment on CONTENT in the three specific areas of:
* Plot Advancement
* Interaction/Teamwork, and
* Character Development
* It will also be this instructor's duty to administer the FRPG rules. The Chief of Operations tells every prospective student upon arrival to read the OLG and Universe Guide and supplies them with the web-addresses, but it remains this instructor’s duty to ensure that the students have read and understood both those documents. All students should get the notice that they have to read them until the class starts, after which they will be deemed to have knowledge of its contents. The second step is to ensure that any infractions of FRPG rules are expediently and politely brought to the attention of the class in a constructive way. (i.e. prime directive, chain of command, unnecessary/gratuitous violence, bad language, grandstanding, etc).

 

4.0 GRADING STANDARDS

We are looking for quality, consistency and potential. Whether or not these exist in any one player can be summed up by one question:

Would you play with them?

In other words, if they were on your ship and were your responsibility on a regular basis, would you want them as part of your crew?

If the answer is 'yes', then they pass. If not - then you're not doing anyone a favour by passing them. The ACT Cadet Evaluation Form is designed to help you answer the 'one' question and to justify your decision. It is included below, complete with explanations, which are written in red.

4.1 Annotations to the ACT Cadet Evaluation Form

4.1.1 Player Classifications

To make grading easier, there are three types of cadet classification when it comes to grading. Note: only players who actually commence the training mission are graded/classified.

1. DROP OUT: This player mails you and asks to be withdrawn (for whatever reason) from the class after the mission has started OR this player writes once, maybe even twice right at the beginning, and then you never hear from him/her/it again. In this case the player is deemed to have constructively dropped out. In either case, the player is not graded and the classification next to the name is "D/O".
2. PARTICIPANT: This player participates (however minimally) in the mission by writing at least three posts during the course of the mission. This player is not given a classification, but rather a grade. Note: this may seem obvious, but suffice it to say that only players who are graded may be sent on to the fleet.
3. EMPTY: Any position on the crew left vacant, or filled by an NPC, should be marked with a ' - '.
4. EXPELLED: Players who consciously disrupt the playing experience for other cadets by sending spam mail, calling other players names, showing racist or sexist tendencies or behaving rudely, and have at least once been warned, are expelled when they still not stop their unbecoming behavior. Both Instructors as well as the Director of ACT must approve of this step and the player must be informed that he/she has the option to take the issue up with the JAG.

4.1.2 The Rating System

In an attempt to make the final passing of students less arbitrary, a rating system has been set in place. Cadets are given marks from 0-5, with 5 being the highest. Students falling between categories can be given half points, i.e.: 3.5, etc. These marks are then totaled.

Best Possible Score: 25 (all #5's)
Worst Possible Score: 0 (all #0's)

PASSING GRADE: 15 (see also probationary passes below)

CADET STAR GRADE: A player scoring 24 or 25 (i.e.: scoring all 5's or four 5's and one 4) will be awarded the Cadet Star in addition to their Cadet Diploma. Only one Cadet Star will be awarded per ACT class.

PROBATIONARY PASSES:

* Anyone scoring between 14-16, may be given a probationary pass at the discretion of the Senior Instructor and Director of ACT.
* A probationary pass means that the cadet continues to be supervised by their training instructor after graduating (i.e.: keeps one of their instructors on their mailing list) until the instructor is confident that the graduate is now performing to standard. The instructor then has to tell both the former cadet and the Director of ACT that the player has qualified for a permanent pass.

FAILING GRADES

* Anyone scoring 14 and failing to qualify for a probationary pass
* Anyone scoring 13 or lower
* In each case of a failing grade, the cadet may apply to retrain a maximum of two more times at the discretion of the ACT Director.
* Anyone receiving the classification 'D/O' is deemed to have failed training but may likewise reapply for training at the discretion of the ACT Director.

=/\=

The breakdown of the Cadet Evaluation Form now follows.

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The Federation Role-Playing Game Cadet Evaluation Form:
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ACT Class: The number of your class goes here - 0302, etc.
Mission Used:
Mission Start Date:
Mission End Date:

* Commanding Officer The senior instructor
# Player Name:
# Character Name:
# E-Mail Address:

* Executive Officer The junior instructor
# Player Name:
# Character Name:
# E-Mail Address:

The purpose of this section is so the powers that be (Director of ACT, Chief of Ops) always know WHO passed/failed the relevant cadets. The form may be filled out by either the senior or junior instructor, but it is the senior instructor's responsibility to make sure it is done by someone.

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EVALUATION OF THE --xxx-- POSITION fill in respective position for each player

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Player's name:
Character's name:
E-mail address:

It should be noted that it is the PLAYER who is rated in each of these cases, not the CHARACTER. The crew designations are for administrational convenience. In all cases, it is the work of the PLAYER that is rated here - his/her skill in writing, interacting, knowledge of Trek, playing other characters, advancing the mission, etc, etc - whether the player did it using other people's characters or his/her own.

The numbers below are now used to score cadet performance. (See above for further clarification of the rating system.)

Some guidelines have been given for each category.

Please evaluate each eligible player using the numbers provided. .5 scores may also be given for players who rate in between categories. Short explanations/examples should accompany the grade.

A) QUANTITY OF POSTING (During Mission Time)

* Posts of less than 500 words are not to be counted in this part of the evaluation.

Players should post at least twice a week during training. Failure to do so may be the deciding factor on whether to award a probationary pass or not.

5) Averages five (5) or more posts per week.
4) Averages three (3) to four (4) posts per week.
3) Averages two (2) posts per week.
2) Averages one (1) post per week (with good explanation)
1) Averages one (1) post per week (without sufficient reason)
0) Averages less than one (1) post per week.

Mark:
Reason:

B) FORMAT

5) Always has perfect format.
4) Rarely has minor format errors. (Errors in SIGNATURE / Con't from / SCENE / LOCATION)
3) Rarely has major format errors. (Missing sections / SUBJECT LINE / NRPGs to MODERATOR)
2) Occasionally has major format errors OR semi frequent minor format errors.
1) Frequent format errors, seldom learns from corrections.
0) Always has format errors, never learns from corrections.

Mark:
Reason:

C) GRAMMAR

5) Perfect spelling, grammar and sentence structure.
4) Near perfect spelling, grammar and sentence structure.
3) Occasionally flawed, but showing improvements.
2) Flawed and not showing signs of improvements.
1) Spelling, gramatical errors and/or sentence structure are below FRPG standards.
0) Spelling, gramatical errors and/or sentence structure make reading of posts difficult.

Mark:
Reason:

D) DEPTH OF STORY

This pertains mainly (but not exclusively) to the job the player was given to perform in the mission. The instructor is reminded that it is the player who is graded here, on his/her ability to write the character in the position. Is the player someone you can count on, or do you need to hover over his/her shoulder to keep him/her writing or on target?

5) Always puts out high quality, involving posts which encourage others to participate.
4) Posts add to mission consistently and involve other player.
3) Posts add to mission OR involves other players.
2) Posts impare mission OR rarely involves other players.
1) Repeated backposting OR posts which greatly hinder storyline/plot.
0) Repeated grandstanding OR posts always hinder/confuse storyline/plot.

Mark:
Reason:

E) CHARACTER

* This involves how the player writes for his/her character's abilities and attitude.
* Character's attitude should not be penalised unless it *impares* story depth and/or the mission.

This one can be tricky if the player writes a quirky character. The main thing to look for is the player's recognition of the rules - that must be evident within the writing. If a character is one who skirts or challenges the rules, there must be a recognition within the writing that the character is in error. However, a delicate balance remains between writing 'quirky' and actually flouting the traditions/rules of Trek and the game. Use good judgment in making the call here.

5) Character attitude / abilities will add greatly to the FRPG collective.
4) Character will fit in nicely with the FRPG.
3) Character is interesting though occasionally one dimentional.
2) Character occasionally impairs storyline/plot.
1) Character frequently impairs storyline/plot.
0) Character constantly impairs storyline/plot.

Mark:
Reason:

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Overall Evaluation:
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Marks-
A) QUANTITY-
B) FORMAT-
C) GRAMMAR-
D) DEPTH-
E) CHARACTER-
OVERALL TOTAL=

Passing grade is 15, with 14-16 allowing for a probationary pass (see above for detailed explanation).

Overall Standing in Class:

My recommendation is that he/she should:

___ be sent on to the fleet.
___ be retrained.
___ be removed from active role-play. (To be used only in extreme circumstances)

-Desired Positions (2 REQUIRED) :
-Proposed Positions (2 REQUIRED) :

Each cadet should provide you with two desired positions in which he or she wishes to serve. You too should propose at least two positions you think the cadet would fit. Please note that the positions of CO, ExO and Ops cannot be requested. Finally, you are asked to recommend the cadet's placement or retention.

ACTi Comments:

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repeat eval form as needed for each cadet/position (full cadet evaluation form)
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5.0 TRAINING MISSIONS

These are the means through which cadets are trained. Training takes place in one of five holodecks located in the ACT part of Campus.

5.1 Duration

Once instructors have met with their class they should spend no more than a week in the Academy Environment, and about two to three weeks on the actual mission.

The importance of mission duration relates directly to the patience of cadets, and to the need to minimize instructor burnout. Firstly, we want our cadets to leave training fresh and excited - not so jaded by a lengthy wait that they hit the ships half-hearted, with their interest already fading. Secondly, while we don't want to be overly confined by time, protracted missions do suggest that the game's most valuable resources - time, instructing staff and new players - are being disproportionately soaked up.

5.2 Standard Mission Outlines

In the past missions have been formulated on a class-by-class basis. In order to reduce the amount of time spent on ACT work by instructors, there is now a program of set missions. Standard Mission Outlines form part of the ACT library and are available to all instructors. They will need to select the most appropriate mission outline given the temperament of the class and their general writing skill. The Standard Mission Outlines are held by the Director of ACT.

5.3 Use of Holodecks

It is the responsibility of the Director of ACT to assign a holodeck to the Senior Instructor of each class before the actual training mission begins.

5.3.1 Changes of Form

Instructors are reminded to change both the MODERATOR and SUBJECT HEADER when (and only when) they do move from the Academy environment to the holodeck.

The moderator that was academy@youth.net becomes holodeck2@youth.net (or holodeck1, holodeck4, etc) and stays that way until you finish the mission.

The subject header then becomes 'HD2' or 'HOLODECK2' (i.e.: the name of the archive) instead of 'ACT'. This serves the same purpose as the unit indicator in other RPG settings (i.e.: the name of your ship). Locations, ship names, etc are only given as used after the HD designation.

EG: HD2: PLANET TURNISIA: Surface * SS EDUCATOR
EG: HD5: SS EDUCATOR: Bridge * Ward Room

And so forth.

5.3.2 In the Holodeck Environment

For all intents and purposes, the holodeck environment is supposed to simulate reality. As such, when a class enters the holodeck it does not leave until the mission is over. The cadets should also be instructed that only the instructors may give the computer instructions such as 'arch', 'freeze program', 'end program' and other macro commands that would interfere with the training mission. They should also be discouraged from writing scenarios where the holodeck malfunctions, where they tap into the holocomputers and use them to try and cheat the mission, etc, etc.

While the use of 'safeties' prevents fatality the holodecks do not prevent every injury (sprains, bruises, scratches etc) and to that end there are a whole range of injuries that a cadet may incur, if they wish to be dramatic. Of course, cadets and instructors alike are subject to fatigue, hunger and other physical needs. These too must be addressed within the confines of the holodeck environment.

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This guide has been designed to provide preliminary knowledge and information about the job of ACT Instructor. It is recognized that certain information obvious to the members of ACT might be missing, and they would appreciate their attention tactfully directed to such matters.

 

Last edited SD 2418[2.3]0101.1932
Copyright Federation Role-Playing Game (2003)