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Resolution 2006-04: Modification of Majors/Minors
structure
Current Problems:
- Current structure limits the creativity of writers
and characters.
- Current system is not realistic in terms of dealing
with the amount of time needed to complete
post-graduate areas like medical school.
- Writers choosing command for both their major and
minor as part of their characters’ education have made
it difficult in placing them in training.
Proposed Solutions:
- While still maintaining the generic majors/minors
of each area, the current specialties should be listed
only as examples to allow players to be creative as
long it’s within reason. Like in medicine, areas like
cardiology, gynecology etc is not mentioned and if a
player is interested in having his/her character
specializing in those areas (not mentioned on the
list), then they should be allowed to do so.
- Change the system by making the first four years of
the Academy for basic study (similar to an
undergraduate program) and an additional two years for
those characters who are training to become doctors
(Medical school system based on a European or UK model
rather than the North American one); for those
choosing to enroll in special programs like Advanced
Tactical Training etc.
- Now onto the issue with Command, I propose a couple
of options with rectifying this problem:
a) Remove it completely, meaning players (whether it
be new applicants, those wanting to open 2nd
characters and ACTis) are not permitted to choose
command as their major or minor. We can however allow
command to be mentioned in the additional training
section. Now, just because we will not be allowing new
applicants to choose command, it does not the mean the
command school at SFA will be removed. I mean there
will always be officers (NPCs) graduating SFA with
command.
The only exception would be that people choosing to
open 2nd characters or returning players, who want to
be a Diplomatic Corps Liaison still be allowed to pick
Command as that area involves the fields the
diplomatic corps people specialize in and since
players choosing that position is rare, I don’t see
any issues occurring over it.
b) Only allow command to be chosen either as a major
or minor but *not* both and pick something else out of
Security, Tactical, Counseling, Medical, Science,
Engineering and Flight Control, Operations. Like with
point 2, they can be allowed another minor (different
from the first major/minor depending on where Command
is). In this case, the cadet will need to take an
extra year to complete their basic study.
Example (is allowed):
Cadet Kate Smith
Academy Major: Command (Interplanetary
Diplomacy)
Academy Minor: Flight Control and Tactical -OR- Academy Major: Flight Control (Combat
Maneuvers)
Academy Minor: Command and Counseling -OR-
Academy Major: Medicine (Neurology)
Academy Minor: Command and
Nanotechnology
Example (is not allowed):
Cadet Anna Doe
Academy Major: Command (Administration)
Academy Minor: Command (Federation Law)
c) Restrict the choice of command to only a minor and
additional training. However similar to point b), the
player will be allowed to choose another minor
(different from the major). Duration of basic study
same as b).
d) Leave it as it is (Status quo).
- Changes outlined above will only affect those
players who decide to start a new character (cadet,
second character, replacement character and ACTi)
if/after the resolution passes.
--
Outcome:
Debate Ongoing. Will require final approval
from the MC if the ACTC approves the resolution.
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